Shalinder Matharu

Term 4 Music Video

May 6, 2008


36 Hour Music Video Slam from Shal on Vimeo.
Wow, it’s been a while since I’ve posted anything. But here’s a fresh (almost new) piece from Term 4. After working for 7 long weeks on another music video project, my team and I decided that we weren’t happy with where it was and where it was going to end up; so after a couple days of feeling sorry for ourselves, Jamie and I decided to put something entirely new together in the limited time that we had (about 36 hours). And the above is the result of that. I had a lot of fun making this and we were both very happy with the result we achieved in such a limited amount of time. Enjoy.

Tsunami Infographic

March 3, 2008


Tsunami Infographic from Shal on Vimeo.
Finally, for term 3, here is the infographic I worked on. I learned a lot working on this project, from animation to project management; it was definitely a valuable experience.

Hiroshige - The Typeface

February 27, 2008


Hiroshige Specimen Sheet from Shal on Vimeo.
For Typography we were supposed to create a specimen sheet, which is something used to promote and sell typefaces to companies who might be interested. I decided to do a motion piece on the Hiroshige typeface to present it’s versatility and its connection to Japanese caligraphy.

Term 3 Post

February 26, 2008


The Lot from Shal on Vimeo.
So term 3 officially ends in 2 days and it’s been a crazy one. Good crazy. There was less work in terms of number of projects, but the pressure to create portfolio quality projects was definitely there. I’m actually happy with the results of this term and look forward to the start of term 4 and the development of my final project. Apart from all the technical skills I’ve learned this term, managing a project and maintaining a proper development process are definitely the key things that I’m taking away from the last 2 months. It’s all about planning properly!Anyhow, on to the work. The above is my title sequence for a fictitious tv show called The Lot. I’ll be posting other projects by the end of the week. Also, I promise to post more often.

Bitmap Data Object

February 1, 2008

UPDATE: I’ve added some controls to adjust the brush size. For my term project for Interface Design, I chose to develop SketchKit, a drawing application designed by Lexter Ang. SketchKit is designed to helps kids learn how to draw using a tablet, a tutorial video and gives them control over brush sizes, angles and more. Right now I’m in the prototype stages and I decided that the best way to go was to use the Bitmap Data Object in flash so that the user had more flexibility when it came to drawing, erasing and using colours. The benefit to the Bitmap Data Object is that instead of rendering vector based images, flash uses actual bitmaps. It does this by changing the pixel values to correspond with the bitmap being pulled in. This way the file stays the same size since it’s just the pixel’s colours that are being changed. So, you could draw all day on the drawing surface and the application would never lag. The above is my first dive into AS3 and the Bitmap Object. In this case, flash changes the pixels on the white surface into the cyan ones as you draw. One obvious problem is that flash isn’t drawing in the brush fast enough, causing the gaps, even with the frame rate at 120fps. This will be the next thing I need to fix.You can grab the code here.

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